Kinematics of Player Motion by Squared Statistics

After a couple special topics posts in Sketching and Voronoi Tessellation, we take a step back and look at the basic mechanics of player motion: position, velocity, and acceleration. Understanding computation and estimation of such quantities allow us to perform more important calculations such as trajectories, coverage, and crashing. The easiest way to capture these […]

via Kinematics of Player Motion — Squared Statistics: Understanding Basketball Analytics

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